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Wednesday 30 May 2012

Living the Dream

I was gonna do this as a blog post but ended up writing it for the uni paper. It's about that one time I ran at the Olympic Stadium and raced Harry Aikines-Aryeetey (though I actually didn't mention that last bit).

Clicky Clicky

Friday 18 May 2012

The Amber Spyglass

Allow me to wax lyrical about The Amber Spyglass for a moment. Phillip Pullman's closing chapter to the His Dark Materials (what a great name for a trilogy!) is my favourite novel ever, and maybe even my favourite work of fiction regardless of medium. Yes, even my beloved In Bruges would struggle to overcome The Amber Spyglass in a battle for my affections.

My love for it has grown steadily since I first read it as a wee lad in 2003 or something. It took me seven years to re-read it, and it was even better the second time round. And those are the only two times I've read it. Twice would feel like a paltry number of read-throughs if it didn't sear itself into my memory to the extent that it has. So many beautiful images stuck with me and never faded: Mary Malone's realisation that the mulefa have evolved with the trees; the freed ghosts stepping out into the light, momentarily blinking with pleasure before their atoms are dispersed and scattered into nature; the image of God, crippled and weak, dying abandoned; and of course Lyra and Will's tearful separation (to name but a few).

It's the most cohesive fictional world I've ever encountered (second place goes to Robin Hobb's Farseer trilogy, but that's a blog for another time). Everything just makes sense. I'm struggling a bit to articulate how it makes me feel, but there is just irrepressible sense that Pullman hasn't created a world, rather discovered one. Harry Potter, for instance, is fantastic in imagining the big details, but too much of it doesn't make a whole lot of sense (What do the adults do? What's wrong with mobile phones? Time-turners?). There are no such holes in His Dark Materials. Take the daemons for instance. They change shape with ease in the pre-pubescent years, before slowly settling down on a particular form, one that reflects or compliments the personality of their human. What a freaking perfect metaphor for childhood. And when Pantalaimon settles, Lyra loses her ability to read the alethiometer. It just feels like the best way of evoking the inherent talents of kids for understanding personality, before they grow older and less adaptive.

Mary Malone happens upon a whole new world, unexplored by reader or characters in the previous two installments, the world inhabited by the mulefa. It is the most breathtakingly beautiful depiction of an undiscovered ecosystem, combining an engrossing account of Mary's slow understanding of the mulefa and their customs with a gentle refutation of creationism. Pullman was bold in casting aside all likeness to Earth, instead examining the basic mechanics of life and nudging them in a different direction. The mulefa are weird and move in strange ways, yet just feel possible. 


Pullman's approach to religion is basically to tackle it head on. The Authority, his take on the Catholic Church, is an oppressive force. The Church's attacks on free thought is embodied by the angel Metatron, who tears from the sky wielding a great spear, destroying any perceived threat to his organisation. More powerful than a human alone, he is eventually toppled into an endless void by the combined efforts of Lord Asriel and Mrs. Coulter, who go down with him. One fantastic side of the religion debate is the two homosexual angels, Baltamos and Baruch. There's no sex, obviously, but it's clear that their love is more than just friendship. Cast from heaven, endlessly pursued, and in a weakened state, they are amongst the most courageous characters in the book. And in a month when North Carolina voted against gay marriage, Baruch and Balthamos feel particularly pertinent.

Pullman also has a knack for names. Lyra Belacqua. Iorek Byrnison.Serafina Pekkala. Lord Asriel. Marissa Coulter. Lee Scoreseby. Cittagaze. Anbaric. Daemons. Alethiometer. Mulefa. Pantalaimon. All of them are so evocative. Especially anbaric. It simply means electricity, but sounds so much rawer, untamed and dangerous. It's one of my favourite words.

Another favourite: Lord Asriel. He's my favourite character in all of literature. Immensely proud, extremely intelligent, volatile, powerful, dark, charismatic and ambitious. He blows a hole in the sky, takes on God and wins. Magnificent bastard.

One last confession: The Amber Spyglass is one of the few things I've ever encountered that has the ability to make me cry. I can be a bit stony-hearted, but when Lyra and Will fall in love then discover that their time together is limited, and every possible loophole is closed, and they arrange to sit on the same bench in their separate worlds, clinging to each other... oh man.

Tuesday 15 May 2012

'Drive' (2011) is Grand Theft Auto on the silver screen.

'Drive' last year's mesmerising neo-noir thriller from Nicholas Windong Refn is million-selling game franchise Grand Theft Auto adapted for the big screen. SPOILERS


  1. The Driver - a stand-in for the player's character in GTA. In San Andreas and GTAIV, the RPG elements mean that you can spend a long time just growing your character: going on dates, going to the gym, getting a haircut, doing jobs - some legal, some not - and so on. Then, out of nowhere, you might decide to assault a civilian and stomp them until their blood seeps across the pavement. Just because. It might (and I really hope it is) be entirely at odds with your personality, but there is it: you just squashed prostitute. The Driver, the nameless protagonist in Drive, is a lot like this. He doesn't say much, he splits his time between working in a garage, as a stunt driver and as a getaway driver, and seems like a nice enough guy. Then he'll flip a switch, and excessively murder an assailant, or turn mean and threatening at a moments notice. It's like he's controlled by a person who, due to lack of consequences, decides to go on a rampage out of nowhere.

  1. It takes inspiration from 1980s set Vice City - the glorious pink typeface that adorns the promotional material is Vice City through and through; the scorpion jacket The Driver wears throughout and the Cadillac he drives is retro in feel; approach to technology is old-school; the neon hues and gaudiness also feel very 1980s; the retro soundtrack is also unashamedly 1980s

  1. The Driver's missions feel like videogame missions. The opening cat-and-mouse car chase between The Driver and the L.A.P.D feels like a stealth mission: the pang of worry The Driver (or at least the audience) feels when the spotlight singles out his car is not unlike the big exclamation mark that appears above enemies heads in the Metal Gear Solid series. There are on-foot missions: protect Irene from the hitman; defeat the shotgun-wielding thugs; extract information from Cook; the final showdown with Bernie. There are driving missions: the aforementioned night-chase and the escape from the anonymous pursuers after the botched robbery.

  1. The cosmopolitan array of characters - The white people (The Driver, Irene, Blanche), the Latinos (Standard Gabriel, Benicio), the Jews (Bernie and Nino). I can't remember any black or Asian characters, so maybe it's not that cosmopolitan, but it is still quite. GTA is full of characters of every race and creed imaginable.

  1. The police give up easily - after The Driver escapes in the opening sequence (possibly too easily: they did have a night-sun after all) the police seem to give up. You can almost see his wanted rating blinking out towards zero. There is no follow-up to the numerous bodies he leaves lying around, and at the end Bernie doesn't even mention any the trouble with the law The Driver might face should he stick around in town.

  1. Have I mentioned that it revolves around crime yet? That's an obvious one. 
  2. A variety of cars
  3. Overhead shots of downtown L.A that look exactly like the early top-down GTA games.

P.S I know all the points are labelled point 1, blogger has a whack formatting system that meant I couldn't insert images between bulletpoints.