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Monday 15 February 2010

Uncharted

Right, so Uncharted 2 was the best game of last year, we all know that. Annoyingly, it appears Mass Effect 2 has upped the ante somewhat, so I've made a little list here of what Naughty Dog can do to regain that top spot.

1) Get a good storyline. The past two storylines have been functional if not particularly surprising, in fact I would go as far to say that without the brilliant characterisation it would be seen as bog-standard. At only one point during U2 was it not blatantly obvious where the plot was going to go next. Maybe there could be two opposing forces instead of the single horde of enemies, which brings me on to my next point...

2) More variety of enemies. In the whole game there were basically 6 types of baddy, two of which play a minor role, and feature three times at most. It's pretty monotonous, and needs a shake-up.

3)More open level design. Uncharted 2 was at its best when there were several option to take, be it tackle them head-on, excellently implemented stealth, or sneak into a better position before bringing the pain. Too often sneaking was scuppered by annoyingly position sentries.

4)Meatier weaponry. Nothing, bar the obligatory RPG/Grenade Launcher, really feels powerful. Guns, apparently, are pretty scary things, but there's no sense of this; the rifles have the potency of paint-ball guns, but the pistols are pretty good. Even the grenade explosions are pretty pathetic, with soldiers surviving even in close proximity. If meatier weapons mean more gore, then so be it, I want to do some damage.

5)Less obvious 'videogame' moments. Although admittedly rare, there were occasions when Uncharted lapsed out of laziness into standard turn-of-the-century fare, i.e retardedly tough enemies and boss fights. The uber-soldier at the end of the train was totally incongruous and interrupted the flow, and the final boss-fight was just pretty weak and out of character with the just-about-believable settings.

That'll do pig, that'll do.

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